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Super Whopper
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Posted - 2009.11.07 14:56:00 -
[1]
Originally by: CCP Soundwave We cannot currently put level four agents into 0.0 stations owned by players. I completely agree that it would be a very good solution, as they are one of the few non-finite resources, but it's simply not possible at present. I can promie you that it is high on the list of stuff many of us would love to see, though.
   
You are joking, right? Is this EVE Online or is this Missions Online? I certainly don't pay to continuously run missions, I am a miner and I refuse to run missions. Is this a case of adapt or leave? If so I would like to remind you that EVE is not the only game and I would rather leave than run missions, I can't stomach missions and they make me want to jump out the window.
And even then, what's the point in putting LVL 4 agents in 0.0 when people can run those same stupid missions in empire, in safer area's, without the risk of roaming gangs? Ill thought out idea's being put forward, once again.
I, as an industrialist, would like to see something done about me having to share my system with all the other miners in my corp. Am I going to have to mine 500 unit Arkonor, Mercoxit and Bistot rocks? This is totally ridiculous and it's not funny. I don't care about the ratters, I don't care about the hordes of mission runners, I care about mining and it's the basis of all that exists in EVE. Anyone who dares say that miners are stupid has the right not to buy anything made by miners and manufacturers... enjoy flying your noob ship in Missions Online.
I don't want to be nasty but this expansion is looking ever more of a joke and I now dread its deployment, especially as all care is being taken to accomodate the ratters and mission runners. I'm willing to bet those hubs get taken over by macroers, while I sit there staring at empty belts, waiting for rocks to respawn.
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Super Whopper
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Posted - 2009.11.07 15:03:00 -
[2]
Originally by: CCP Soundwave We certainly have ideas on how to expand the upgrade system, and everything like number of sites, upkeep cost etc can easily be adjusted, based on feedback (like this thread \o/)
I don't mind more sites, as long as there's something to mine there. Nobody in their right mind is going to sit in a site and mine rocks that will deplete in one and a half cycle. It's a waste of time and will just encourage people to rat and run missions.
I might be overreacting but this thread has repeatedly put forward the masses of (macro) ratters and mission runners. Please, do not ignore the industrialists.
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Super Whopper
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Posted - 2009.11.07 15:31:00 -
[3]
Originally by: Tia Tzu Face it all you big alliances, CCP are changing things because you are making the game so boring..
If you won't be able to hold all the space you do now, then thats a good thing and really the whole point.
Things need shaking up in 0.0, atm its just the same old vested interests that have been there for years hoarding all the isk from moon mining.
And lol at all you ppl (mostly from goons) who say mining is pointless and ratting is the only worthwhile method of making isk, you are just so self centered you cant see past the end of your own noses.
It's tragic all you rank and file have no clue about the bigger picture cos it's your alliance leaders that have been coining it in behind your backs for years. While making even simple ship reimbursements for mandatory ops like getting blood from a stone.
CCP are trying to do you a favour
I'm glad that the alliance I am in isn't like this. Logistics, capitals and battleships get replaced without hassle. I can't believe the trouble those in charge of reimbursements have to go through to keep everyone happy and I don't envy them.
0.0 Is boring because of the napfests and blobs. It's boring having to fight the same blob over and over again. One way to fix that is limiting the blue lists.
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Super Whopper
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Posted - 2009.11.07 15:45:00 -
[4]
Originally by: Vivian Azure If I post this with my main, which I'm not allowed to post with anyways in the forums, then I'll get kicked out for arguing against my leadership. That's why I'm posting with an alt, and just because it's an alt doesn't make my arguments worth any less.
I don't want to derail the thread or devalue your arguments but will your CEO also kick you for using the wrong kind of toilet paper? This is not CAOD, this is a feedback on Dominion thread. If neither you, nor your CEO are able to grasp that then stop trolling and continue pleasing your fundamentalist CEO. Unless you're just lying and you have no idea what you're talking about and are just hiding behind some half cooked excuse. I'm more than inclined to believe the latter.
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Super Whopper
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Posted - 2009.11.08 07:55:00 -
[5]
Originally by: Irongut [ ] YES OR [ ] NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/time/effort) than highsec L4 mission running.
How dare you even contemplate comparing CCP's holy cow: LVL 4's with the back end of beyond where nobody should live: 0.0!
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Super Whopper
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Posted - 2009.11.09 03:28:00 -
[6]
Originally by: Vivian Azure One account is making money for myself, the other one is making money for the corp/alliance. Just to clarify on this for you.
And tbh, I couldn't care less, if 0.0 is profitable or not for me personally. 0.0 is 100% corp/alliance-wallet.
You're that guy in Wedding Crashers who crashes funerals because it's easier to get laid, that is if you could find the exit to your basement.
You've proven you have absolutely no clue how 0.0 works. You have admitted 0.0 isn't profitable and you are scared that your precious empire will get nerfed and you can't run missions semi afk in your super 200b tanked faction ship.
You and your arguments are insignificant and irrelevant now. You no longer need to hide behind the lie that "Your CEO will kick you if you posted with your 'main'." If that's the case, and I have already said it, leave your fascist, fundamentalist corp and find people who are sensible and intelligent. But you can't because you're lying.
Ignore this useless troll, it's just posting to attract flame because it's bored and its life in EVE has, obviously, no purpose beyond running lvl 4 missions.
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Super Whopper
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Posted - 2009.11.09 03:34:00 -
[7]
Originally by: Qlanth
Originally by: Vivian Azure
Originally by: Kaldor Mintat
A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.
Be prepared to be trolled by me, the high sec mission runner who lies about my fascist ceo and my knowledge of the game.
You cannot possibly be suggesting that every person playing this game needs two characters to do it "correctly". If you think that CCP is designing game mechanics based on the assumption that every subscriber is using two accounts you are wrong.
If you think that every person must have two accounts to enjoy the game you are wrong.
If you think that 0.0 is not broken because everyone should have another character in highsec running missions you are wrong.
Actually the troll has proven that 0.0 isn't profitable, if it was it wouldn't be running missions in Empire. After claiming that Empire and 0.0 need to be equal in profitability it failed epically and revealed the truth: it's an empire high-sec farmer who wouldn't go to 0.0 because there isn't enough money to be made there that would make the risks worthwhile.
Oh, the slips of the tongue... or finger in this case. EPIC FAIL TROLL!
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Super Whopper
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Posted - 2009.11.11 15:38:00 -
[8]
Originally by: PaulTheConvoluted
Originally by: ShadowMaiden Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?
Also, cry more.
Why would anyone but pirates roaming in enemy territory want to remove local? With these upgrades being PvE oriented as they are removing local would only result in even more ppl running to high-sec for ISK, as you've just made PvE a hell of a lot more dangerous.
It's true 0.0 is (was?) all about PvP, but if you practically require people to PvE in order to keer their home, at least make it remotely possible to do so (with a net profit, preferably a decent one at that).
At the very least, removing local will even further chase off carebears, while inviting them to 0.0 seemed like the main goal of the patch.
Listen carefully Paul, you will hear the tears of the wannabe pirates who can't get what they see as their due; the little ratter or miner. In fact their only due is repeated podding but that's beside the point, but beware or else you will drown in their 1337 pvp against the super pvp Hulk.
Cry moar ShadowFailure because local won't be removed. If you want no local go live in a WH. WH's are boring . Who's crying again little child?
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Super Whopper
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Posted - 2009.11.11 16:25:00 -
[9]
Originally by: Tesal
Originally by: Arkady Sadik For those who missed it, current SiSi prices (which can change still, of course):
TCU: 1m ISK / day Hub: 5m ISK / day Jump bridge: 10m ISK / day Cyno gen: 2m ISK / day Cyno jammer: 20m ISK / day CSAA: 1m ISK / day
Really?
OK, that throws out the idea that the little guy won't be able to afford Sov. People can stop "defending" them now.
Good to know CCP don't change their minds and can't alter things before release on TQ. Anyone remember the Rorq jump range prior to release on TQ? For those who don't it was 100000000 LY or something like that.
However, if these are the new numbers and CCP stick to them then sov might become cost effective and people will claim it. Otherwise only a few systems will be claimed and the rest of space will remain defended by death stars.
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Super Whopper
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Posted - 2009.11.12 07:27:00 -
[10]
Originally by: Mcon99 CCP,
I please ask you to ignore the ramblings of the large 0.0 alliances who in one breath say they want much more settlement and diversity in 0.0 yet at the same time do not want their space shrunk, legacy profits wiped out or super capitals nerfed.
Welcome to the new landscape, where sov is more contestable, moon goo income is distributed, and alliances have to been all around pvp, pve and mining, and actually LIVING in their space!
Really? CCP are nerfing Fountain, Delve and Esoteria? No, didn't think so. Which way were lvl 4 missions again, you obviously got lost on your way and ended up on these forums spouting nonsense.
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Super Whopper
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Posted - 2009.11.12 08:53:00 -
[11]
Originally by: Hrodgar Ortal
Originally by: Manfred Sideous CCP Please I ask you please push back the launch of Dominion. A very good majority of players are unhappy with what you have showed us so far.
A majority of vocal forum goers seem unhappy. That isn't the same as a majority of players. (in general forums are visited by a minority to start with)
Very few in AAA, Atlas and Goons are unhappy. Evem the NC are very unhappy about this... oops... that's the majority.
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Super Whopper
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Posted - 2009.11.14 03:24:00 -
[12]
Originally by: Jovialmadness
Quote: You should probably display your alliance and corp then, because otherwise it just looks like someone with no clue trying to pretend otherwise (hint, you still are).
I understand you fine. You think that making 0.0 have a worse risk/reward ratio will encourage people to enter it. Most people would call this things like "stupid" or "illogical" but lets try putting one and one together and see what happens. Added costs drive people from 0.0, added rewards encourage them to come. Just about everyone else wants 0.0 to be restructured such that large alliances hold much smaller amounts of territory, but with rewards justifying the difficulty of 0.0. 0.0 alliances holding smaller amounts of territory for greater rewards will encourage new groups to enter to take advantages of the rewards themselves, and everyone will be happy.
Lets move onto what you want.
You apparently want 0.0 to be cost-prohibitive such that large numbers of people will leave it, in hopes that large numbers of empire players will suddenly enter it to make less money, but with the added bonus of randomly being blown up.
Conclusion: You're pretty dumb.
Yea you are right. I am dumb for wanting your alliance to suffer. 
See this is what im talking about, you have totally missed the point. Its like a communist and capitalist argueing whose gov't is better. I simply believe that 0.0 should be an earned space that provides basic income with ADDED COST to make it hard to live there so that when ******s get into nap/nonnap mode you cant just run around like a damn chicken with your head cut off trying to control space like in the past. NOW IT WILL CHANGE. Now we can't just pos spam like in the past...now taking space FFS of taking space might actually mean something considering there is serious cost to it. But none of that means jack to you...all you care about is what you can make in the systems as far as income. F... that.
And what was the point of living in 0.0 again? I keep forgetting... Oh yeah, it was to pay more than Empire dwellers do, no wonder those who live in Empire are so jealous of us, their costs aren't as high as ours. Wait... that doesn't sound right... does it?
So, what were you talking about again? Cost? Risk? You're an idiot?
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Super Whopper
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Posted - 2009.11.14 03:43:00 -
[13]
Originally by: Bud Johnson Sure is whine in here. Adapt or die.
We are going to adapt. We will not claim sov in all systems we own, reducing costs, and leaving the rest of EVE unclaimed. You will be the one who dies because you will get crushed to dust the moment you set foot in 0.0 because our space will remain defended by Deathstars.
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Super Whopper
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Posted - 2009.11.14 05:47:00 -
[14]
Originally by: Sidus Sarmiang Super Whopper pretty much said what I wanted to say. But yes, you're a moron that doesn't seem to understand that after the patch, especially considering the moon mining nerfs, risk free high sec will be more profitable than 0.0 That's all there is to it.
And no, taking space just for the sake of having my alliance name appear temporarily on a map that people sometimes look at in an internet space game does not excite me or anyone else with a clue.
Jovialmadness, Member of Science and Trade Institute [STI], 3 years 11 months 7 days.
Don't you just hate it when lvl 4 running Empire huggers, who are too scared to even go into low sec in their pods, come here and tell us how to live our lives?
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Super Whopper
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Posted - 2009.11.14 06:39:00 -
[15]
Originally by: Future Mutant No actually the part i love is when null sec ppl whine.
Im not sure what part amuses me most really. Maybe its the moon goo nerf forcing them to actually work for their ships. Maybe its their total incompetence in making isk through normal methods. Maybe its their utter refusal to even consider recruiting lower sp members who can farm for them- and be taxed to fund their pvp wing.
Or maybe its this 112 page WAHHHH fest.
Who said noobs aren't welcome in 0.0? You are more than welcome to go to Providence but you won't, you will miss your lvl 4's too much, won't you? Have you actually ever been to 0.0?
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Super Whopper
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Posted - 2009.11.14 09:58:00 -
[16]
Edited by: Super Whopper on 14/11/2009 10:03:13
Originally by: Tippia
Originally by: Future Mutant The second problem-inequality of isk per hour in null vs highsec. Tbh i personally think most are underestimating the potential isk/hour in null and overestimating the isk/hour in high sec missioning. A few things could possibly be changed to boost ratting income- but some of the expectations ive read here are a bit over the top.
People may underestimate the nullsec income, but that's because it's largely random/grind-based, and prone to sudden interruption, making it difficult to measure. It's also very limited in the number of people it can maintain, which is at the heart of the issue. The income potential of highsec is very well mapped out.
The expectations people have is that the nullsec income sources are (or should be) better than highsec. This may be true now, with the larger complexes and well-groomed rat chains, but those cannot be used as a point of comparison because they aren't part of the upgrade system and will be the same as they always were. So when CCP comes in here and says that the best ratting improvements will be "on par" with high-sec L4s, that hole argument collapses. It no longer matters what the income estimates are ù it will be the same for both by very design. This falls so short of any reasonable expectation you can have on nullsec that it's outright laughable.
One AFK cloaker sitting in your system for two days, your income drops to 0 while you could still be running missions in an NPC corp.
A BO bridges 10 bombers on top of your mining op and you lose all of your ships, income reduced to -100m at least.
With the original idea of 100/system it'd have been much worse. Imagine one AFK cloaker simply deactivating or rendering your upgrades useless. Well thought out idea by CCP because I can put 5 AFK cloakers in hostile systems for days while I do other things and as they can't catch me I win. Cloaking in that case is overpowered and everyone will go back to running lvl 4's but CCP like it that way it seems. As has been said, 0.0 is the back of beyond CCP care so much about they're ruining it.
Now CCP have changed it to 10-15 per system but if one cloaker can render upgrades useless then it still does nothing and you just might as well not upgrade. Stupid thing to say, really, as very few systems will be upgrades. I wonder whether what I've said so far will actually be valid, considering CCP don't want us to upgrade at all.
My condolences CVA, you will be missed 
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Super Whopper
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Posted - 2009.11.14 16:32:00 -
[17]
Originally by: Gordo Fartis So far most people have been analyising Dominion by focusing in one aspect or the other.
It seems to me that there will be a strong incentive for the current alliances to get renters in their space in order to get the space to imporve which means that the PVP members will not have to bother either mining/ratting or doing plexes in the fully controled areas.
Advatages for alliance is more PvP, lower cost of items as more carebear activities means more demand and more industrial people moving in. Or if the alliances get well organised their own industrial wing supplying a growing marked which means more ISK for the alliance. The only problem I see is that current residents will have to move further afield to rat/plexing etc (Which by the way is what happens now)
Big disadvantage is that renters are notoriously flaky and the alliance will have to make a big effort to protect them. i.e. fast response to attacks, more roaming gangs etc etc ==> more PVP 
As for the ISK generation potential of LVL 4s versus 0.0 I have read several people suggesting a 30 to 55 million ISK per hour for level 4s. The 30 million I can just believe it possible (if you are lucky), but to achieve the 55 million it will be necesary that you can consistenly complete 3/4 high paying missions and salvage in an hour on your own. Even with two ships (one killing and one salvaging I found this very difficult). I have found that it is easier to achieve this in 0.0 even with all the risk that is involved (FUN) and the the need to do it with friends (most of the time)
From my poitn of view everything in Dominion is linked. Claiming sovereingty is expensive which requires making money (moons, rents, taxes etc), which requires renteres, which require markets, which requires more industry, which requires active defense -->resulting in more PVP, lower prices, more risk and therefore more fun
So, basically, you have no idea how EVE and 0.0 work.
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Super Whopper
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Posted - 2009.11.17 08:03:00 -
[18]
Originally by: The Tallman Edited by: The Tallman on 17/11/2009 01:21:31 There's constructive criticism and then there's simple questions.
Why is CCP so afraid of letting people make reasonable isk in game?
REASONABLE PERSONAL INCOME IN 0.0 SHOULD BE 30%-50% HIGHER PER HOUR THAN EMPIRE!
If you simply made that increase you would get people out of empire and into 0.0. And it's reasonable considering the time/effort/expense you have to take to hold 0.0 space.
SO.... Why does CCP keep aiming 0.0 income to equal LVL 4's in empire instead improve 0.0? You got to wonder.... Here's another question...
Why does it just so happen that with decent skills most people can rat, mission or mine and make around 20-30 mil per hour? Three totally different professions but very similar income. Hmmm wow how did that happen...
Simple answer: CCP would rather Nerf personal income from LVL 4's than improve personal/corp 0.0 income. Why?
My guess: CCP is a company, their end goal is to make money. They do that by keeping people in game. The number one thing people do in game is try to make isk. So the longer you spend doing that, the more time you are in game.
So CCP probably feels this is acceptable time vs reward. If you want an internet space ship (battleship) you should spend 8 to 10 hours earning isk to buy it. Similar to one day at work. Until that attitude changes, you won't see much if any improvement in your isk per hour income in 0.0.
In the end, that is CCP's mistake. Instead of rewarding the thrill seekers, they will nerf the cautious.
This is what most people have been saying for years and you know what CCP did? They boosted lvl 4 missions. That's why people compare making money in 0.0 with lvl 4 missions. Before the boost two years ago lvl 4's were barely slightly better than current lvl 3's. Then there was the epic whine from mission runners and instead of CCP telling them to go to 0.0 they drove people to empire and into npc corps.
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Super Whopper
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Posted - 2009.11.18 13:42:00 -
[19]
Originally by: Vaerah Vahrokha The new guys instead, have to start from zero and don't get first dibs at the good systems. They are supposed to somehow grab lands from current owners *and* live in complete utter garbage space until they upgrade it, aka be in the worst adverse situation. Of course the former holders will just watch these newcomers improve their system 1 jump away (in case the newcomers are so stupid not to see the inevitable outcome that is) and NEVER do anything, right?
Isn't that the whole point of Dominion?
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